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- On 21-May-97, Schitso wrote:
- >> If you are willing, however, to send a copy of the extension to all
- >>coders...
- >> But piracy is wrong.
- >I totally agree. My only question is, wouldn't it be kind of distracting
- >playing a game where every board is a different game? You would never feel
- >as if you finished anything. For this to work, we would have to have some
- >kind of connection between the games. At least the main characters and some
- >plot for you to actually be in all these different situations.
-
- As I said, once we get the little bits started, we can come up with a plot to
- tie them together.
-
- >How about just putting out a disk of Amos List games? That is the same
- >effect. The idea was to use each person's tallents to make one great game.
- >Not a compilation like Assassins.
-
- Then, why bother with a list game if everyone is writing their own?
-
- >Well, AMOS(pro) doesn't support AGA anyway, so that is no problem.
- >(flame on)
- >How much chip memory do you have? Your 2000/060 must have 1MB as your 500
- >does. Personally, I have no sympathy for people with stock A500's. If more
- >people had upgraded their Amiga we would have better games and productivity
- >software. If we write a game for PC's someday(never, I hope) we should
- >write it for CGA or MDA, since it will work on all machines, right?
- >If we limit it to 1MB chip, I think it would be a reasonable limit. This
- >would allow better effects than 512K while only A1000's and people stuck in
- >the 80's would be left out.
-
- Yes, but you can't play the game from WB if you use 1Meg if CHIP, thus the
- 600k limit, as most people should hve at least that much free.
-
- >BTW, several "anal goofs" have already stated they want to use those new hard
- >drive thingies and "mainframe on a chip" 68020's!
-
- I already said that I would do the HD install script and such.
-
- >(or whoever heads up the list)
-
- Are you kidding? Remember the whining about 10k messages? We can't be
- uploading 50k + of code to the list.
-
- >> redistribute it to our coders, one at a time. Each coder will have a chance
- >>to
- >> optimize the code of every other programmer. This is a LIST game, not your
- >> PERSONAL game. We are looking for speedy, tight code.
- >Exactly what I had thought.
-
- Good. What game module are you writing?
-
- Well met and godspeed,
- Giark
- joehick@golden.net
- http://www.golden.net/~joehick/fbn/index.html
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